Tbh it's not that bad for your first ever 3d game. It's quite buggy and you could have worked harder on looks, but I see that clearly wasn't your goal. You made a game that (mostly) works, and that's what counts. Gg.
Tbh it's not that bad for your first ever 3d game. It's quite buggy and you could have worked harder on looks, but I see that clearly wasn't your goal. You made a game that (mostly) works, and that's what counts. Gg.
Thanks :)
Cool!
Thanks :)
The game is very nice and atmospheric, and I like the art, sounds, and animation. However, I have a few gripes.
1) Probably tell us the controls at the start of the game or implement a controls menu instead of telling us in the comments?
2) It was totally by chance that I figured out you could save by the candles.
3) I had no idea that I could pick up weapons off the racks; they don't even look like weapons.
4) I still have no idea how to open doors.
Generally, items that are possible to interact with blend WAY too much into the background, and that makes the game frustrating to play.
You can get a key from the corpse in the first room to open doors. I will add a "locked" message soon. Also I can make it more obvious with the candles :)
Just an aspiring game dev... Who hasn't made any games.
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Joined on 6/27/18